Freejam Chris
Patch Notes - Robocraft 2's First Post EA update
Updated: Nov 22
Hello Robocrafters!
We’re pleased to share an update to Robocraft 2 which will launch tomorrow! This update aims to make weapons feel more impactful and exciting. We have also introduced a variety of adjustments to all three maps and fixed a number of bugs.
We've put into action a lot of plans based on the feedback you've given us in Steam reviews and on Discord. We'll continue to give you frequent updates as we work through all of that.
Weapon Improvements
We’ve made big changes to the laser so that it is now more of an impactful all-rounder weapon type. The weapon now has the power to shred enemies at a reasonable rate. Here’s a look at a 1v1 laser battle between two medium-weight machines.

You’ll see that blocks are being thrown all over the place, showing that you are dealing greater damage!
The Plasma has also undergone some big changes. We’ve introduced damage fall-off based on distance. Now shots up close will deal a lot more damage, and have a larger splash radius compared to shots further away. Here’s a comparison showing the damage fall off:

Rail has received a lot of love too. We've completely reworked the way rail penetration damage is applied in order to make the damage more satisfying and consistent against a broader range of robocraft build types.
The update will be live tomorrow and will include the following changes and bug fixes.
Map Changes
Map tweaks for Ma’adim Terminus
Extra cover outside spawn gate
Extra cover between spawn and mid point
Fix some forcefields that overlap landscape border
Elevator will now only be activated by occupied Robocraft
Map Tweaks for Iana Chaos
Extra cover outside spawn gate
Improved speed of the Subordinator
Map Tweaks for Helas Basin
Extra cover outside spawn gate
Fix some forcefields that overlap landscape border
Improved speed of the Judicator
Fix incorrectly coloured buildings
Other Changes
Changes to the health between connections system. Average bond strength of material used for all parts instead of minimum
Volume slider for the announcer added to the options menu
Added yellow lines/arrows to the rail cannon barrel in build mode so players understand where the cosmetic collision is
Robocraft now have collision when assembling on the switchplate to prevent characters walking into them and dying on spawn
Rebalanced weapon shake
QMG is much less intense
Lasers on Robocraft have been increased slightly
Wheels Orientation Improvements
Previously, wheels would rotate and turn based on the orientation of the Seat
Seats that were sideways, upside down etc. would often cause wheels to turn unexpectedly and need to be tweaked/rewired
Seats that are not attached to the same group of blocks as the wheels would cause them to rotate against each other
Wheel orientation is now defined by the garage bay i.e. forwards is always the direction of the arrow on the floor
N:B. Existing Robocraft that used seats in other rotations will need to rewire/tweak their wheels to return them to normal behaviour
All newly created Robocraft will use the new system
Existing CRF Robocraft will continue to use the old seat system to avoid making purchased Robocraft unusable
Bug Fixes
Single blocks left behind after destruction are no longer indestructible
Fix for a crash when swapping account
Improvements to fail and retry states when connection drops happen
Selecting blocks in the inventory after entering Config mode will no longer prevent them from actually selecting
Fixed a rare error that could occur after reassembling
Fixed an issue with wheels and weapons sometimes not visually appearing after reassembly
Entering turrets in the Design & Test map before entering a seat on your own Robocraft will no longer cause them to lock up
Optimisation to the Battle Matrix to prevent excess data being loaded
Localisation updates based on community feedback for - Chinese, French, Japanese, Russian & Korean
Railgun will no longer penetrate through buildings in some specific scenarios
Recreating an existing wire will remove the one that is currently there
Character can no longer enter a blocked seat in some scenarios
Projectiles fired while on the switchplate will now deal damage
Reworked Battle Gate spawn zone to allow players to get back to the switchplate if they fall down
Fixed various shadows on functional parts vanishing up close
Character no longer floats when jumping up certain sloped surfaces
CRF default palette will no longer swap to ‘RC Default’ palette
Screenshot camera can no longer exit the workshop
Ghost block is no longer visible in the screenshot camera
Screenshot camera is now fixed at 1920x1080
Camera can no longer be pushed into the ground when shifting parts into it
Cursor mode can no longer be toggled while the ESC menu is open
Entering numbers into save file names will no longer swap the selected hotbar in the background
Material tab of the inventory no longer scrolls slower than other tabs
Triggering the ‘CPU limit reached’ dialogue will place you back in camera mode after closing it
Pressing ESC while popups are open in build mode will no longer remove your cursor
Added more loading feedback to various screens during connection issues
Battle Summary screen level up animation no longer breaks if you have an EXP booster active
Bit & Timer block label colour no longer reset in simulation
Adjusted LODs on Logic blocks & headlamps to prevent them culling in build mode
Block outline should no longer appear over random blocks in the world at times
Looking at a seat while the character is dead will no longer show the hint to enter it
Pressing ESC while recalling will no longer cause the character to be stuck in a walking animation
Fixed visual issue with character spinning when entering seats in the Design & Test map
Default language setting will show the correct language in parenthesis
When the Item Shop refreshes you will no longer be sent back to the featured section
Improvements to EVIL switchplate visuals
PLAY screen switchplates no longer show the forcefield
Fixed visual issues with boundary landscapes on the test zone maps
Matchmaking error text is localised again
Selecting an item in the Vault, then swapping to colour palettes will correctly update the info panels
Galaxy Cash store no longer appears empty when opened while looking at certain 3D models in the Battle Matrix
Fix for cancel audio playing whenever you change resolution
Audio added for removing parts from your hotbar
Updated models for some buildings
Voice lines should no longer trigger after the match has ended
Reassemble audio is now linked to the Sound Effects volume slider
Powered joint minor audio tweaks
Battle Matrix audio is now linked to the UI volume slider
We’re still working on a number of issues improvements and additions which are mentioned in the announcement here and we'll continue to share progress updates.
Thank you for your support and we will share more news soon!